
Thursday, Oct. 9- 1:00 pm - 6:00 pm
Friday, Oct. 10 - 8:00 am - 9:00 pm
Saturday Oct. 11 - 8:00 am - 9:00 pm
MANDATORY MANAGERS MEETING: Thursday, Oct. 9 - 11:00 pm at the Washington City Community Center.
VENUE:
Washington City Community Center, 350 North Community Center Drive, Washington
DIVISIONS: 50+, 55+, 60+, 65+, 70+, 75+, 80+
SPORT FEE: $27 per person per team
REGISTRATION DEADLINE:
Early Bird Deadline (Save $40) – August 1
Final Registration Deadline – September 1
REGISTRATION RULES:
• A maximum of 48 teams will be accepted in the tournament.
• Huntsman World Senior Games reserves the right to combine age divisions if necessary.
• There are no residency requirements for team members.
• Age division of team is determined by the age of the youngest player.
• Team Registration Deadline: September 1 – no exceptions! Register your team online.
• Each player must register individually by September 1.
• Players will be required to enter their team number when registering.
• As players register they will automatically be added to the team roster.
• Teams with less than three (3) players on their roster by September 1, may be cancelled and no refunds will be given.
• Individuals may play on only two teams and they must be in separate age groups.
• After September 1, changes can be made to the team roster by calling the Games office (800-562-1268). All rosters are final at the managers meeting.
• Schedules for first day play will be available on our website by September 25.
FORMAT/RULES:
• Modified NCAA/NSGA rules will govern play.
• Reversible or light / dark team jerseys with numbers on front and back are mandatory.
• The tournament will be round-robin and/or double or single elimination depending on the number of teams.
• Each team is guaranteed a minimum of five games.
• Play will be two 15-minute halves - running time - with a 5-minute break between halves. In the last two minutes of each half, the clock will stop in accordance with normal basketball rules.
• Grace Rule will go into effect when a team is ahead by 30+ points, and only during the second half of play. During this time, the clock will continue to run until the team behind can reduce the point spread to less than 30 points.
Only players who play on a team in the round robin will be eligible to play on that same team during championship play.
• If a team forfeits a game they may be removed from the tournament at the discretion of the Tournament Directors.
SPORTSMANSHIP
The Huntsman World Senior Games endeavors to promote friendship, peace, health and friendly competition. To this end, we ask all players, coaches, fans and family members to respect fellow competitors, their teams, their fans, officials and volunteers.
Inappropriate behavior and language are not acceptable. If necessary, appropriate action will be taken. Please enjoy yourself and help us avoid the need to take any negative action.
ALCOHOLIC BEVERAGES
Alcoholic beverages and tobacco products (in any form) are not allowed in any facility at any time. This includes all gymnasiums, restrooms, hallways, parking lots and all school grounds. Please respect and honor these regulations.
INSURANCE
Medical insurance is the responsibility of the team or the individual. Huntsman World Senior Games does not carry medical insurance for any team or individual.
SCHEDULES
Schedules will be posted online September 24th and at the Dixie Center Sunday, Oct. 5th and at the game sites during the event.
PRE-GAME PROCEDURES
In order to remain on schedule, please:
1. Arrive at least (30) thirty minutes prior to game time & be ready to play by game time.
2. Check-in will happen at the Coaches Meeting. If you did not have a representative at the meeting, check in with the Director to verify your line-up & player numbers.
GAME & FORFEIT TIME
Game time is forfeit time with no grace period or make-ups. MST time (as shown on the Site Director’s cell phone) will be used to determine the game time. Gym clocks are not official. Reminder: Nevada (i.e. Mesquite) is in the Pacific Time Zone. Hence, they are one hour behind Utah time. If it is 9:00 am in Mesquite, it is 10:00 am in St. George.
TRAINER SERVICES
Medical taping, minor trainer services and massage services are available during the Games from approximately 9am-5pm at the Dixie Center. Take advantage of these services. There may be a nominal fee.
PLAYING RULES:
- Team rosters shall be limited to ten persons, including non-playing coaches, non-playing captains and non-playing bench personnel.
- All registration and team rules apply to non-playing coaches, non-playing captains and non-playing bench personnel.
- Age divisions for all team competition will be determined by the age of the youngest team member as of December 31, 2025.
- Tournament format will include preliminary round robin pool play leading to an elimination bracket championship final. A championship final flight system, a maximum of three skill divisions based on number of teams in each division and pool play results, will be utilized. The following divisions will be used, Division I (highest level), Division II and Division III. The number of divisions will be determined by the number of teams within each age division. The final playoff format will be determined at the discretion of the Huntsman World Senior Games.
- First, second and third place medals will be presented in each age division.
- Every effort will be made to provide teams a minimum of five games.
- The Huntsman World Senior Games committee reserves the right to change the tournament format for any age division based on entry numbers, space restrictions, or other circumstance.
- Ties for seeding will be broken in the following manner:
- Overall record
- Head-to-Head competition
- Point differential - A maximum of 13 points will be awarded towards point differential, regardless of final score
- Points against
- Coin Toss
- Forfeits shall be scored 13-0
This tournament will be conducted in accordance with National Collegiate Athletic Association (NCAA) rules, except as modified herein. For a copy of these rules, please write or call: National Collegiate Athletic Association, 700 W. Washington Street, PO Box 6222, Indianapolis, IN 46206-6222, (317) 917-6222, www.ncaa.org
1. Uniforms:
a) Teams must have uniforms of like design and color.
b) Teams must have both “home” and “away” uniforms with at least 1 permanently attached number. Numbers on front of uniform shall be approximately 4” and approximately 6” on back.
c) Sponsors may be added to uniforms, but cannot interfere with number placement.
d) Uniforms shall be free of inappropriate symbols or wording.
e) Game officials will have the final determination when uniform issues arise in determining safety, compliance, legality, contrasting visibility and their ability to assess fouls, penalties and violations.
2. The Game-Court-Equipment-Markings:
a) The game shall be played by two teams of 3 players each on a half court containing dimensions, boundary lines, throw-in area, other line markings such as 3-point line, free throw lane lines, etc., and in accordance with NCAA rules unless further noted.
b) A modified free throw line shall be available for use for the following age divisions: 75+ women's teams and 80+ men's teams. Players in these divisions may choose to shoot any foul shot from a modified free throw line of 12 feet.
c) Goals, baskets, standards, paddings all should be in accordance with NCAA rules.
d) Scoreboard & clock are typically one unit located at the scorer’s table, therefore NCAA rules do not apply here.
e) The ball used during games is in accordance with NCAA rules for both men and women.
f) Teams must have a minimum of three players on the floor to start a game. Teams may continue/finish with a minimum of two players on the floor.
g) The winner of the pre-game coin flip (called in the air by the away team) shall take first possession of the ball, thus beginning the AP (alternating possession) arrow process for the rest of regulation play.
3. Scoring & Timing Violations & Overtime Regulations:
a) Playing time shall be two halves of 15-minutes for all age groups. The exception would be for the following age divisions: 75+ women’s teams and 80+ men’s teams. If both captains of teams in these divisions agree, prior to the game, to play 12-minute halves, it shall be permissible. There shall be a continuously running clock with an intermission of five minutes for half time. In the last two minutes of each half and all of overtime, the clock will stop in accordance with normal basketball rules (meaning live play is in effect with regard to free throw situations). The clock also stops after a made basket during the last minute of the second half.
b) A tie score at the end of regulation time will result in a three-minute overtime period. During the first overtime period, the clock will stop in accordance with normal basketball rules, and after a made basket, during the last minute. If the game is still tied at the end of the first overtime period, a final overtime will be played with a sudden-death format; the first team to score will win. Ball possession will be determined by a coin flip for each overtime period. The team who had AP (alternating possession) arrow at the end of regulation shall call first OT coin flip, and team with AP arrow at end of first OT shall call sudden death coin flip). There will be a one-minute intermission before each overtime period. All individual and team fouls carry over into overtime.
c) Two time-outs are permitted per team, per half. Timeouts do not carry over from one period to the next. If a game proceeds to overtime, each team shall receive no more than one additional time out, regardless of the number of overtimes. Time-outs shall be 60 seconds in duration. The clock will not run during time-outs.
d) 3-point shots are allowed. The three-point line distance for both men and women will be 19 feet, 9 inches.
e) A 5-second closely guarded violation occurs when an offensive player holding the ball does not pass, shoot, or dribble within a 5-second timeframe. To be considered “closely guarded”, a defender must be in a defensive position and located within six feet of the player.
f) 3-second in the lane violation: It is a violation for an offensive player to have any part of their body remain in the lane for more than three consecutive seconds. To establish a position outside the 3-second lane, an offensive player must place both feet on the playing court outside the lane.
4. Check Line/Throw-In Area & Ball In/Out of Play:
a) The game shall be played using the three-point line as the “check line.” The ball shall be returned to a point behind the check line after each change of possession as follows.
b) After a turnover or defensive rebound, the ball may be returned to any point behind the check line. The player returning the ball behind the check line shall be in possession of the ball with both feet behind the line. The ball does not have to pass behind the 3-point line, only the player’s feet.
c) The penalty for attempting a shot before returning the ball successfully behind the check line shall be loss of possession.
d) The player who returns the ball behind the three-point line may maintain possession and attempt to score.
e) After a made basket and all dead ball situations, the ball shall be placed in play from the designated throw- in area which shall be the space at the top of the key with a width no less than the free throw lane extension area (12 feet wide) and a depth no less than 5 feet from the top of the 3-point line.
5. Player Restrictions When Inbounding Ball:
a) Following a made basket or dead ball, the ball shall be put in play within five seconds from the time the ball is in the throw-in area regardless of whether the in-bounder has taken possession of the ball. If the ball is not put in play within five seconds it shall be a violation, and possession shall be awarded to the defense with no change in the possession arrow.
b) The in-bounder must stay within the lines of the designated throw-in area.
c) The defense may defend anywhere on the court; however, no player (offensive or defensive) may enter the throw-in area. This area is a restricted space for the thrower-in only.
d) The in-bounder may not hand-off the ball to a teammate, it must be passed.
e) The in-bounder’s teammates may only enter the three-second lane to receive a pass when their teammate has possession of the ball for the throw-in, is in the throw-in area and only after they have cleared the lane following a made goal or free throw. “Clearing the lane” is establishing a position outside the 3-second lane with both feet having been placed on the playing court outside the lane.
f) Offensive screens should not be set until the inbounding teammate actually takes possession of the ball in the throw-in area.
g) Violations of the throw-in area by the offense result in loss of possession.
h) Violations of the throw-in area by the defense could result in warning, administrative or unsporting technical.
6. Substitutions:
a) A substitute is a team member who has reported to the scorer’s table and is waiting there to be beckoned onto the court by an official. Entering the court without being beckoned may result in a warning and/or technical foul. Substitution requests should be made prior to the in- bounder having the ball in the throw-in area.
b) Substitutions by both offense and defense may occur during all normal stoppages in the game such as non-shooting common fouls, out of bounds, violations (traveling, 3-second in lane, double dribble, injured player, contact lens, timeouts, etc.).
c) Free Throw Substitutions: During either half, and prior to 2 minutes remaining (when live play goes into effect) substitutions by both the offensive and defensive teams may only occur after the first free throw of any merited two-shot foul, and after the second free throw of any merited three-shot foul. ONLY the offensive team, who will retain possession of the ball following the last merited free throw, can request a substitution and the incoming substitute must have been at the scorer’s table prior to the free throw shooter releasing the ball. Once the last free throw is made or missed and the official’s recognize & beckon the player onto the court, the defensive team is allowed to counter sub.
d) Normal substitution procedures will be followed by either team during free throws occurring in live play within the last 2 minutes of either half and overtime.
e) Both offense and defense can be subject to delay of game warnings and penalties for blatant and repeated substitution process violations.
7. Fouls and Penalties:
a) A player is disqualified for his/her fifth foul.
b) A more complete descriptive Foul/Penalty chart is available 2023-24 NCAA Women’s Rules Book in Appendix III.
c) Any shooting foul with a missed basket shall result in two free throws (three for a three-point attempt).
d) Any shooting foul with a converted basket shall result in the basket being awarded along with one free throw.
e) Any offensive foul (player in control of the ball or is an airborne shooter) shall result in disallowing a converted basket, recording the foul and a change in possession.
f) Prior to the fifth team foul, any common foul shall result in loss of possession for the offending team.
g) All personal, offensive and technical fouls shall count towards a team’s total. Exceptions are: Indirect Technicals and Administrative Technicals.
h) Beginning with the fifth team foul in the first half, the penalty is two free throws awarded to the offended team. This will reset at halftime. Beginning with the fifth team foul in the second half, the penalty, again, is two free throws awarded to the offended team.
8. When a shooting foul occurs:
a) All players will line up and the clock will stop during free throws.
b) During live rebounding all players on both teams are allowed to line up along the free throw lane when the free throws are shot.
c) The free-throw shooter shall not break the vertical plane of the free-throw line with either foot until the ball strikes the rim, flange or backboard or until the free throw ends.
d) No player shall enter or leave a marked lane space or contact any part of the court outside the marked lane space until the free-throw shooter has released the ball.
e) If the shooter makes the last awarded free throw, the opposing team will inbound the ball.
9. Technical Fouls:
a) Direct Technical foul is one assessed to the head coaches for their own behaviors.
b) Indirect Technical refers to a technical foul assessed to a head coach for the actions of bench personnel only. Penalty for a) and b) are 2 free throws and the ball is awarded to the offended team.
c) Administrative Technicals are issued for not submitting to the scorer, names and numbers of team members and or, having to make roster changes once the game begins (Exception allowed for injury, illness, blood on uniform). Penalty is two shots and ball is awarded at point of interruption or AP (alternating possession) if at beginning of game. If before the game, only one technical foul will be issued, regardless of the number of infractions. Once the game begins, only one technical foul will be issued, regardless of the number of infractions and when they occurred. Administrative Technicals do not count towards the team foul total.
d) Team Technical Fouls shall be assessed after a team warning has been issued for each of the following, and the penalty shall be two shots and awarded possession. Delay of Game: A warning will be given the first time any of the following occur: Improper substitutions, defense breaking the plane of throw-in area with no contact of ball or thrower, delaying return to floor after timeouts or intermission, interfering with ball and not allowing it to be readily available, huddling on the court or prior to free throws, and faking being fouled. Stalling, or not running an offense, is a delay of game, except during the last 2 minutes of second half play or any overtime.
e) Unsporting behavior technicals will be issued for disrespectfully addressing officials, use of profanity or language that is abusive, vulgar or obscene, taunting or baiting an opponent, or inciting undesirable crowd reactions. The penalty shall be 2 free throws and awarded possession.
f) Intentional Foul will be assessed when there is not a legitimate attempt to make a direct Play on the ball, excessive, hard or unnecessary contact with opponent. The penalty shall be two free throws and awarded possession.
g) As per the Huntsman World Senior Games, if you are assessed an unsporting technical foul, you will also be required to sit out 5 minutes of game time. This will be recorded on the scoresheet and the table will keep the time as to when you can return to the game.
*Officials do not put the ball in play, except at the start of each half. The referee will handle the rebound of the first free throw (first and second free throws if three shots are being taken) and then will not handle the ball after the last free throw.
DIRECTOR: Sue Hoskins
ASSISTANT DIRECTORS: Terri Rosenberg, Brent Thompson, Stacie Shurtliff