DIRECTORS: Sharon Brasel, John Carr

ASSISTANTS: Jerry Brasel, Pat Moseman, Barb Orr, Ron Burgers, John Kelley

COVID19 POLICY: Please refer to our COVID19 policy by clicking here


In an effort to fulfill our mission of fostering worldwide peace, health and friendship, we are excited to announce, on our 35th anniversary, the Friendship Festival. We invite all athletes and their friends, volunteers, sponsors and community members to join us for six nights of food, fun, entertainment and friendship. The festival will provide flexibility for participants to attend at their convenience on any or all nights of what is sure to be a new favorite opportunity to connect with old friends and make new ones regardless of your sport.

EVENTS: Singles, Men's Doubles, Women's Doubles, Any Doubles, 4-Person Teams
(4-Person Teams are Mixed/Match teams with no age Divisions and Any Doubles can be of any Gender)

Team captains should check their team number, check-in times, and venue approximately 2 weeks prior to the games on-line. This information and any changes will also be available in the Sports Lounge in the Dixie Convention Center.
Practice Time all: Sunday, October 9, 1-4pm, SunRiver courts
Mens Doubles: Monday - Tuesday, October 10 - 11:
     Monday: Check-in at 7:45am. Play starts at 8:00am 
     Tuesday: Check-in at 12:00pm. Play starts at 12:15pm 
Womens Doubles: Monday - Tuesday, October 10 - 11:
     Monday: Check-in at 12:00pm. Play starts at 12:15pm
     Tuesday: Check-in at 7:45am. Play starts at 8:00am
Any Doubles: Wednesday - Thursday, Oct. 12 - 13:
     Wednesday: Session 1 - Check-in at 7:45am. Play starts at 8:00am 
     Wednesday: Session 2 - Check-in at 12:00pm. Play starts at 12:15pm
     Thursday: Session 1 - Check-in at 7:45am. Play starts at 8:00am 
     Thursday: Session 2 - Check-in at 12:00pm. Play starts at 12:15pm
4-Person Teams: Friday - Saturday, October 14 - 15:
    Friday: Check-in at 7:45am. Play starts at 8:00am
    Saturday: Check-in at 7:45am. Play starts at 8:00am
Singles: Friday - Saturday, Oct. 14-15:
    Friday: Check-in at 12:00pm. Play starts at 12:15pm
    Saturday: Check-in at 12:00pm. Play starts at 12:15pm
Times for all events are subject to change depending on the number of Bocce athlete registrations in the event.
Note:  Scheduling allows participants to play in all events.


Sun River Bocce, 4275 South Country Club Drive, St. George (4 courts)
The Villas at Sun River, 4782 South  Wallace Dr, St. George, UT 84790 (2 courts)

Singles, Mens Doubles, Womens Doubles and Any Doubles, 4-Person Teams (no age division). Divisions are subject to change based on the number of entries

SPORT FEE: $12 Per Event

Early Bird Deadline (Save $20) – August 1
Final Registration Deadline – September 1


  • If you need a partner in the Doubles or 4-Person Team event, check Partner Finder on the home page for a listing, by sport, of individuals looking for partners. Otherwise, contact Sharon at
  • Tournament is open to any individual or group with basic knowledge of the United States Bocce Federation Rules of play and reasonable competitive experience.
  • Scheduling allows participants to play in any and all events. 12 team limit for 4-Person Teams, 24 team limit for Any Doubles, 12 team limit for Women Doubles, 12 team limit for Men Doubles, 16 person limit for Singles.


  • Participants must present their Huntsman World Senior Games ID at the venue check-in on the first day of each event.
    Tournament format may need to be adjusted at the discretion of the Director based on registrations.
  • If courts are available, the time prior to the scheduled play can be used as a warm up.
  • The first day all teams will play 5 games for their "seed". On the second day, all points start over. Teams play for medals in their "seeded" round robin.
  • Tournament draws will be made approximately two weeks prior to The Games and will be available online.
  • 4-Person Teams play two teammates at each end of court and roll 2 balls each; Doubles play with one teammate at each end of the court and roll 4 balls each. In Singles, opponents will be at the same end and roll 4 balls each at the the opposite end, two more single opponents will play each other and roll 4 balls each.
  • Court monitors will be present for each court. All measuring will be done by monitors. In case of a dispute, court monitors will make the final decision.
  • One set of bocce balls and one measuring device will be provided per court. Personal balls are NOT allowed.
  • Any team 10 minutes late will forfeit the game. The team present will be declared the winner of that game and will be given 10 points.
  • Each team must have a captain. The captain will appoint an End Captain for the opposite end of the court. Captains/end captains will keep score for his/her team and will call a monitor to settle a dispute. Captain, end captain, or appointee will determine who rolls the next ball in a frame and call points. No other player is allowed on the court or past the center line from their respective end.
  • No lofting shots above shoulders are allowed for safety reasons.
  • Courts are artificial turf and pad on cement surface. FOR THE SAFETY OF EVERYONE PRESENT, No VOLO or RAFFA (aka Spock or Hit) shots are allowed.
  • Score cards must be signed by both team captains and will be handed in to the official scorekeeper at the end of each game with the winning team points and losing team points.
  • Please see game rules used for these events below.

MEDALS: Winners will be determined first by total points made by a team, and in case of a tie, the number of points opponents scored against the team (fewer is better). Gold, Silver, and Bronze medals will be awarded to the top finishers in each division at the end of each event.  There are two divisions in each event (subject to change depending on the number of teams).  All teams are guaranteed to play at least 8 games in each event.

Hosted by: The SunRiver Bocce Club
Sunday, October 9 – 4:00 pm – SunRiver Sports Court Pavillion, 4275 South Country Club Drive, St. George
All Bocce athletes may attend with the spouses. Please wear your Games ID badge.


Starting the Game!

Begin the game with a flip of a coin between the captains of each team.  The winner of the coin flip rolls the pallino and the first ball. The losing team chooses the color of the balls they want to use.

  • The roll is valid if the pallino passes completely over the center line and does not touch the back wall on the opposite end.
  • If the player fails to place the pallino in the valid area, the opposing player will put the pallino in play. If both players fail, the pallino returns to the original player for an additional attempt. This alternating process continues until the pallino is in a valid position.
  • The team that originally tossed the pallino will play the first ball.

Foul Lines

  • A Player may step on but not have his/her foot completely over the foul line before releasing the pallino or the bocce ball.
  • If a player commits a foot foul while in the act of setting the pallino or rolling a ball, the monitor should be notified and a warning is issued for the first offense. Should the same player foul again, the rolled ball is removed from play and all struck balls are returned to their approximate original positions.

 The Game

  • There should always be two players, one from each team, on the court at all times. The player waiting to roll a ball should be behind the player rolling the ball and out of the way.
  • Only one person from each team (at the opposite end of the court from play) may enter the court between rolls for the purpose of calling points. The monitor will do any required measurement. All other players must remain at their respective end and out of the court.
  • Other players must remain at their respective end and off of the court.
  • The first ball of a FRAME is rolled by any member of the team that won the previous frame.
  • Once the point is established, the opposing team must roll until they make a new point by rolling a ball closer to the pallino.
  • Players may use the side boards at any time.
  • With respect for time, if balls of opposing teams are too close to call, the last person to roll the ball should roll again. If balls are still too close to call, the teams should alternate rolls. When one team has one ball remaining, a monitor should be called to measure the balls to determine the point ball. if after all balls are rolled and there is still a tie, no points are awarded. Play resumes at the opposite end of the court with the team last scoring rolling the pallino.
  • If a player rolls the wrong color ball, simply replace it with the correct color when is comes to rest. Play then continues.
  • If a player rolls out of turn or plays more balls than allowed, the opposing team has two options: leave all balls as they rest or remove the illegally rolled ball from play and return all other ball(s) to their previous positions(s).


  • If a rolled ball hits the backboard without first touching another ball or the pallino, it is a dead ball and removed from the court. The same person rolls again until a valid point is established.
  • If a ball is rolled, hits the backboard illegally and then strikes a stationary ball(s), the rolled ball is removed from the court and the stationary ball(s) is/are placed in their approximate original position(s).
  • The pallino is always a valid target and remains in play even if it strikes the backboard after being struck by any valid ball during a frame. If, however, the pallino is knocked out of the court or bounces back in front of the center line, the frame is considered void and the team that started the frame will begin again at the opposite end of the court.
  • In the event ball(s) resting against the backboard are moved as a result of a valid shot, they remain in their new position.


  • Only one team scores in a frame (unless there is a tie…then no points are awarded).
  • Games are played to 10 points.

Illegal movement of balls or the pallino

  • Players should never touch or move any ball or the pallino until the frame has ended. If a player moves a ball prior to the end of a frame (thinking play is over) and the balls cannot be accurately relocated to their positions, all remaining non-played balls of the non-offending team are counted as points plus any established points. All balls of the offending team are voided and the frame is over.

Rolling for Points

  • Two types of shooting are NOT ALLOWED on Bocce courts for Safety Reasons Raffa and Volo.
  • Raffa (aka spock or hit) - the act of forcefully throwing a ball at the pallino or another ball to move it out of position or throwing a ball without contacting the ground first in order to hit a target ball is prohibited.
  • Volo - the act of lofting the ball in the air attempting to hit the target is prohibited.
  • Balls may be rolled fast but not with force or lofted above shoulder height on courts. If any player throws a ball with enough force to cause any ball to leave the court, the non-offending team will receive 2 pts and the frame is finished. Play continues at the opposite end of the court.

Late arrivals, substitutions, delays, etc.

  • Substitutes may be available. In case a player cannot attend for health or personal reasons and the captain cannot find a substitute (please check partner Finder at, then a director should be notified, then the directors will try to find a substitute for the player.
  • A team not present within 10 minutes of a scheduled start time of the game will forfeit the game.
  • A team may substitute only once during a game, and it must be announced to the opposing team before the beginning of a frame.
  • If a team must begin play and a player(s) is late, the game will start with the team playing shorthanded and minus the appropriate number of balls (two per missing player in 4-person team, 4 balls at the end of the missing player in all doubles). The late player may then enter a game at the "shorthanded" end after the current frame is completed. However, if a substitute has begun playing for the team, the late player may not play in that game.
  • In the event a player must leave a game in progress, a substitute may enter at the end of a frame, and the player who leaves cannot return for the remainder of the game. If no substitute is available, the game continues with that team playing shorthanded and minus the appropriate number of balls.
  • If a team drops out before the completion of their event, that team's remaining games will be forfeited and the opposing team(s) will receive the win and 10 points.
  • Repeated "conferences" and other intentional delays during a frame are discouraged and should be brought to the attention of a monitor. If the monitor issues a warning and delays continue, one of the offending team's balls (rolled or not rolled) will be removed from the court by the non-offending team.